What, exactly, will make users just look out the window and marvel at where we are?Īccording to the last Q&A, Blackshark is trying to implement churches for the UK update (although it‘s not 100% confirmed yet). Maybe I am “obtuse” but I am, truly, NOT missing the point. Maybe just go flying and say, “Wow! this is a long way from generic tiles.” There will be add-ons and updates and improvements published by intrepid 3rd party developers that will awe us again but in the meantime we need to realize that we are asking an awful lot from a $160 piece of software. The scenery we could only imagine a year ago is now the basis for complaint because it is not accurate enough. What are our complaints, really? That a computer AI can’t recognize your local church from space and faithfully recreate it? We have been horribly spoiled in a very short 5 months. My point is, we should maybe take a step back. This is not payware, modelled scenery that some team or individual spent hundreds of man hours creating. We are dealing with AI generated scenery based on actual satellite imagery. I would say you are being obtuse and (deliberately?) missing the point. Maybe they will be in the UK update later this month - but I’m not particularly optimistic about these sorts of things. I’ll be content to get on with it with things as they are, but it would be really nice if the things mentioned were improved. Now, whether this would be better represented using Google maps, I really don’t know - but they might be and therefore afaic the point raised by the OP is valid. On top of that buildings can’t be used because there are lots of random buildings around that are depicted so far from what they actually are (farmhouses as blocks of flats!) they are useless. However, the water features in particular, and such reference points as mentioned above, often can’t be used because they either aren’t there or, in the case of water features, are grossly oversized (local drainage ditches are shown as wide as the rivers and canals) or have things like a copse of trees in the middle of a reservoir. On the roads, the sim does very well and I hope to enjoy some lengthy flights around the many strips that the sim also includes. One of my favourite activities in the last sims has been flying tours of UK framstrips and a large part of my navigation is done visually, using roads and rivers or other water features. It’s often used as a VRP and navigation reference - it also does not exist in the sim (and no hill - the elevation data is pretty dire for England). The local City (Lincoln) has a lovely big cathedral on the top of a steep hill. Here’s an example: Near where I live the local church tower is the tallest in England and was used in the middle ages as a beacon for traders and farmers to find the market. Well I wasn’t too bothered about the OPs topic, but I would say you are being obtuse and (deliberately?) missing the point.
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